Animate the same orange and ivory robot from the input image in one continuous four-second locked-camera shot, facing right. Create exactly TWO separate short game attacks, each with clear anticipation, impact and recovery. First perform one quick straight punch toward the right, then fully retract the fist and return to the original guard stance. After a brief readable separation, perform one front kick toward the right, then retract the leg and return to the same guard stance with both feet planted. Give the punch and the kick roughly half of the clip each. Keep the actions compact, decisive and at normal speed, with very little idle time at the beginning and end. These are two individually complete actions, not a blended combo. Preserve the character's orange and ivory armor, dark joints, proportions and clean 2D cartoon rendering throughout. Keep the entire body, fists and feet visible inside the frame. Maintain the character's original screen position and consistent scale, with no walking away. Fixed camera, no panning, zooming or cuts. Retain the plain uniform key-color background supplied in the input. No floor, shadows, added characters, weapons, text, particles, glow, motion trails or scene changes.