PNG frames ZIP
A ZIP archive containing the selected animation as individual PNG frame files.
Video to sprite sheet
Import a supported clip, select the useful range, choose frame and output settings, then export PNG frames, a sprite sheet with JSON data, or an engine-ready package.
Conversion workflow
The studio keeps trimming, frame sampling, transparency processing, and packaging visible as separate choices so you can review each step.
Bring in MP4, WebM, or MOV footage, or continue from an image-to-animation preview already in the workspace.
Set in and out points, scrub frame by frame, and loop the selected range to check timing.
Set frame count, output dimensions, export formats, and optional transparency processing.
Download PNG frames, sprite sheet files, or engine packs according to the formats you selected.
Trim and sample
Choose a focused interval, step through it, and control how many output frames represent that duration. This is useful for removing lead-in, unstable transitions, or unnecessary recovery footage.
Export formats
You can request more than one output format in the same export job. Availability and contents are based on the current studio implementation.
A ZIP archive containing the selected animation as individual PNG frame files.
A packed sprite sheet PNG accompanied by JSON metadata for frame layout.
Ready-to-import packages for Unity, Godot 4, Unreal Paper2D, and Cocos Creator workflows.
Optional transparency
When the source has a removable background, AnimGen can use color key or matting during frame export. Alpha matting is an optional refinement. Inspect the result: complex hair, motion blur, shadows, and similar colors can affect edge quality.
The current web workflow accepts MP4, WebM, and MOV imports. Browser decoding and the actual media encoding can still affect whether a particular file can be previewed.
No. You can import supported footage directly, or continue from a generated image-to-animation preview in the same workspace.
The sprite sheet export includes a PNG plus JSON metadata. Engine-ready packages are also available for Unity, Godot 4, Unreal Paper2D, and Cocos Creator.
No. Color similarity, shadows, fine details, compression, and motion blur all influence the result. Select the suitable method and inspect the exported alpha before production use.
Create an account, import a video or generate a preview, then choose the clip and formats you want to export.
Start the sprite sheet workflow