Sprite sheet + JSON
A packed PNG grid accompanied by JSON metadata that describes the exported frame layout.
AI sprite sheet generator
AnimGen is a sprite sheet maker for character animation. Generate motion from source art or import a supported video, select the useful frames, and export a sprite sheet PNG with JSON metadata or engine-ready files.
Sprite sheet workflow
Keep generation, clip editing, frame sampling, and packaging as visible steps so the exported grid reflects the part of the animation you actually want to use.
Upload character art when you need to create motion, or import an existing MP4, WebM, or MOV clip.
Create a video preview from the image, or open supported animation footage directly in the workspace.
Set the useful range, inspect it frame by frame, and choose how many frames should represent the motion.
Download a sprite sheet with JSON metadata, individual PNG frames, or an engine-ready asset pack.
Start with what you have
The output workflow is shared, but the first step depends on whether the character still needs motion or the animation already exists.
Upload character art, describe the action, and review an AI-generated motion preview before choosing frames.
Read the image-to-animation workflowImport supported footage, choose in and out points, and convert the selected interval into game asset files.
Read the video conversion workflowFrame and layout controls
A sprite sheet generator is most useful when clip selection and export choices remain separate. Review the motion first, then choose the frame count, dimensions, processing, and package formats.
Export options
You can select more than one format for the same export. Check the downloaded files and transparency edges before adding them to a production project.
A packed PNG grid accompanied by JSON metadata that describes the exported frame layout.
Individual PNG frames in a ZIP archive when your tools or engine prefer separate images.
Sprite assets and import metadata packaged for Unity, Godot 4, Unreal Paper2D, or Cocos Creator.
AnimGen can generate a motion preview from character art, but it does not skip review. You select the useful clip and export settings before the final sprite sheet is created.
Yes. The current web workflow accepts MP4, WebM, and MOV imports, subject to the browser being able to decode the media inside the file.
Yes. The sprite sheet export includes a PNG plus JSON metadata for the frame layout. Separate PNG frames and engine packages are also available.
Optional color key or matting can process suitable footage during export. Results vary with the source, so inspect fine details, shadows, blur, and edges before production use.
Create an account, generate or import motion, select the useful frames, and export the package your game needs.
Start making sprite sheets