Workflow example

From a character image to a 16-frame sprite sheet

Inspect one project-owned result from source image and full video through exact timeline trimming, frame sampling, sprite-sheet export, and the next import step for Unity or Godot 4.

Concrete walkthrough

From one character image to a trimmed 16-frame run cycle

This project-owned example follows the same media through the full workflow. The 4.00-second source video stays intact, while source frames 62–92 are selected for the loop and sprite-sheet export. Results still vary with source art, prompt, model, and settings.

1 · Source image

Transparent cyan side-view runner used as an image-to-animation workflow example
A transparent side-view character with a clear silhouette and room for limb motion.
Motion brief
“Side-view run cycle. Keep the character centered, facing right, with a stable silhouette.”

2 · Generated source video

640 × 640 · 24 fps · 96 frames · 4.00 s

Review the complete result before deciding which motion should become the reusable game loop.

3 · Select the clean loop

The highlighted range keeps the useful middle cycle and leaves the lead-in and trailing motion in the source video.

Selected: 1.29 s · source frames 62–92

Selected loop preview

640 × 640 · 24 fps · 31 source frames
The exact 1.292-second, 31-frame interval is checked as a repeating loop before frame sampling.

4 · Sprite sheet export

1536 × 1536 PNG · 16 frames
Sixteen-frame transparent sprite sheet showing a cyan character running to the right
Every other source frame is sampled at 12 fps and packed into a transparent 4 × 4 sheet.

Available output package

  • 16 transparent PNG frames sampled from the selected loop
  • 4 × 4 sprite sheet PNG with JSON frame metadata
  • Optional Unity, Godot, Unreal Paper2D, Cocos Creator, or Construct 3 pack

Download the exact sample shown above

Use the public PNG and matching frame metadata to inspect the 4 × 4 layout before trying the workflow with your own media.

These files are public inspection samples. Generate and export your own animation for production use and the rights attached to your current plan or Credit Pack.

Next step

Use this exact 4 × 4 layout in Unity or Godot 4

The public sample can be imported manually at 384 × 384 pixels per frame and 12 fps. For your own exports, choose the engine pack to receive the metadata and project files described in each guide.

Import into Unity

For the sample PNG, choose Sprite (2D and UI), Multiple, then slice a 4 × 4 grid at 384 × 384 and build the clip in numeric frame order.

AnimGen's Unity pack also includes adjacent .meta, JSON, a manifest, and import instructions.

Read the Unity import guide

Import into Godot 4

For the sample PNG, create atlas frames on a 4 × 4 grid and play frames 0–15 at 12 fps in an AnimatedSprite2D.

AnimGen's Godot 4 pack also includes SpriteFrames, a ready scene, a manifest, and path-preserving instructions.

Read the Godot 4 import guide

What these examples demonstrate

  • The complete generated video remains visible beside the trimmed result.
  • Exact in and out points make the selected 31-frame source interval easy to verify.
  • Frame sampling turns that interval into a compact 16-frame, 4 × 4 sprite sheet.
  • Transparency and edge quality should be checked against contrasting backgrounds before export.

Example workflow questions

Are these customer case studies?

No. They are product workflow examples built from project-owned artwork and the capabilities currently available in AnimGen. We do not present fabricated customer results.

Will every image produce the same quality?

No. Output depends on the artwork, motion prompt, selected model, resolution, duration, and other settings. Review the generated preview before exporting production files.

Can I begin with a video instead?

Yes. Import a supported video, choose the useful clip, and export PNG frames, sprite sheet assets, or an engine package without running image-to-video generation first.

Try the workflow with your own artwork

Create an account, upload a character image, and generate a preview before deciding what to export.

Create an eligible account