Your first animation in the Studio
A five-minute setup guide: upload an image, generate a preview, select a useful range, and download your first animation assets.
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Before you start
Open the Studio and sign in. You need an image you are allowed to use and enough credits for the quote shown in your account. If you only want to learn the controls, try the interactive demo first.
This guide takes about five minutes to set up. Actual generation and export times depend on the model, queue, and selected processing; five minutes is not a completion-time guarantee.
1. Add your starting image
In the left panel, select or create a workspace, then choose the start image. Upload a local PNG, JPEG, or WebP, or choose an existing image resource.
For a first attempt, use a clearly visible subject with room around its moving parts. Avoid a cropped foot, weapon, or wing: the model cannot reliably preserve details outside the image. Start with the single first-frame mode; last frames and reference images depend on the selected model.
2. Choose a background workflow
- Regular image animation keeps the scene background and works with ordinary images.
- Transparent asset animation requires meaningful alpha in every active input image. A checkerboard painted into an opaque PNG is not transparency.
Choose regular mode if you are unsure. Read regular and transparent animation before preparing transparent game assets.
3. Describe the motion and check the quote
Choose a model and the duration, resolution, and aspect ratio offered by its controls. Model options vary; the currently displayed choices are authoritative.
A useful first prompt is:
A single character runs in place, side view, fixed camera.
Keep the whole character visible and preserve the original design.
Keep the first request simple. A prompt asking for many actions, scene changes, and camera movements makes a clean loop harder to select.
Check the displayed credit cost before selecting Generate Preview. If the cost is unavailable or the balance is insufficient, resolve that first instead of repeatedly submitting.
4. Review the result
The left project panel groups the source video and its exports. When generation completes, inspect the preview on the right.
Check motion, subject consistency, and edge clipping. Play the video and choose the cleanest interval on the timeline. Repeating a selected interval helps inspect a loop; it does not automatically make mismatched start and end poses seamless.
5. Export and download
Set the selection, frame rate, and output size, then select Export. For a first download, choose PNG frames ZIP. Other formats may require paid export entitlement.
Review the formats, transparency settings, and any export cost, then select Start export once. After completion, open the result under Exports for current clip in the left panel and download the assets.
A preview is not an exported asset. Seeing the video play does not mean the PNGs or engine package have been created.
What next?
Use trim and export for frame selection, output formats to pick deliverables, and credits and access if an action is locked.
If generation or export fails, inspect the existing result before starting another paid request. The FAQ explains common symptoms.
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